Autodesk Maya Jobs

17 were found based on your criteria

  • Hourly – 1 to 3 months – 30+ hrs/week – Posted
    We're an Indie Studio creating a fantasy martial arts game for mobile and need the help of awesome 3D artists to help create the central characters. The characters are inspired by Tekken, Soul Calibur, Street Fighter & Mortal Kombat universes and consist 30 humanoid characters (a mix of humans and monsters). The character universe for the game is equally divided between light and dark warrior factions (15 good and 15 bad). The game is due for release on Android and ...
  • Hourly – More than 6 months – 10-30 hrs/week – Posted
    Looking for an experienced Maya Animator to help with educational/entertaining videos about human anatomy. I have a youtube channel with over 150,000 subscribers. You will be animating a skeleton interacting with me, and several funny activities that show the function of the muscles. You should have: - Experience with Maya - Experience with character animation - Sense of humor Please include a demo reel showing off your best character animation work.
  • Hourly – Less than 1 month – 30+ hrs/week – Posted
    We are looking for texture artist/matte painters to work on a 3D animated promo for an upcoming software product release. Animation will be rendered in a stylized, cartoon-y style. Multiple positions available. Some assignments lasting 2-3 days, some will last a bit longer. Can work in any software package. Experience with Modo a plus. Can work remotely. Please provide your rate and a portfolio link with your application. Thank you.
  • Hourly – 3 to 6 months – 10-30 hrs/week – Posted
    Main Responsibilities – Design visual effects for character spells and skills, environmental effects, monster attacks and abilities, etc; Capabilities – Excellent sense of form, color and motion. Understanding of how things should look, feel & move; – Great knowledge of particle systems, fields, expressions, scripts, soft bodies, rigid bodies, cloth dynamics in Autodesk 3ds Max and Maya; – Understanding of performance concepts such as overdraws and batch sizes, and how they pertain to particle effects; Qualifications – 3ds Max, Maya, Photoshop, After Effects (or similar); – Passionate and ...
  • Hourly – More than 6 months – Less than 10 hrs/week – Posted
    We are looking for someone who has some previous 3D modeling projects of industrial, commercial, offices, etc that we could use as a sample that we could offer to our clients. This will result in additional on going work. We are looking for someone interested in building a long term relationship with who is punctual and professional. Initially we will need to samples of your work. What we are looking for is something similar to this movie ...
  • Hourly – Less than 1 month – 10-30 hrs/week – Posted
    Hi, we are a startup based in Singapore. We are looking for someone to develop a illustration similar to the following links for our product on our website. The expected work need not be completely similar to these links. You will have support from our engineering team for any 3D designs or models you might need. If you have any past experience in such kind of work or are up for an challenge, then ...
  • Hourly – Less than 1 month – 10-30 hrs/week – Posted
    I have 10 CAD files of jewelry pieces. They are in JewelCAD format, and I can get them to you in STL Polyline or DXF (of whatever you need). I will give you a list of settings, and your job is to bring the CAD file into Rhino or Maya, apply the settings (for example, gold with diamond, silver with diamond, etc.), and render a high definition movie of the piece rotating 360 degrees. We then need to export that ...
  • Hourly – Less than 1 week – Less than 10 hrs/week – Posted
    We´re seeking a rigger for maya to refine a rigg with´s a easy job, and rapidly