4 were found based on your criteria

  • Fixed-Price – Est. Budget: $150.00 Posted
    Hi I need a GLSL implementation of the Belousov–Zhabotinsky equations, with at least an Euler solver. Concentrations are mapped on the three colors. This implementation will server as a basis for more advanced reaction diffusion systems that I hope I can write myself. It will also be used for Navier-Stokes, if possible. The Laplace operator should be 8 way, with proper wheights. Double buffering, if possible? The smaller code the better. Performance is preferred over other coding aspects. I ...
  • Fixed-Price – Est. Budget: $120.00 Posted
    I need to import to my project 3d file formats so i want to use Assimp library but i need to install to Mac with cmake and other instructions of Assimp. The things i want are: - an instruction how to build and load the library on Xcode (step by step) - the simple project with Assimp importer and some of his functions on Xcode
  • Hourly – More than 6 months – 10-30 hrs/week – Posted
    The C++ Developer is responsible for cross-platform applications development under Windows with MSVC, and MacOSX with Xcode, including shader programming in OpenGL/GLSL shader. The role has a split focus on new feature development and legacy maintenance. This position operates remotely. Candidate should be passionate about the digital arts media and video/film effects production, and must possess a commitment to high-quality software design and open collaboration in a team environment. Seeking experienced professionals with relevant skills, or, junior developers ...