UNITY 3D Racing Game Development

UNITY 3D Racing Game Development

Cancelled

Job Description

game facts:
top down car racing game
Support for iPhone/iPod touch/iPad
different game modes = arcade or multiplayer
Start with only 1 track.
Multi-layered tracks - drive under overhanging trees, tunnels... and through water
tile-based maps or your suggestion
perhaps Proper 3D physics that makes you feel each bump in the road.
Advanced lighting and shadows affecting cars, objects, particles and tracks
drive on the street, grass, sand, snow...
10 different cars
car physics (acceleration, drift, brake...)
car damage
weapon shop for the car (missles, oil, mines...)
tuning shop for the car with upgrades (engine, tires...)
Bonus content – unlock tracks, cars, upgrades
leaderboard for fastes track for each track
Challenge a friend (mulitplayer) via bluetooth, wifi or gamecenter
game controls = 2 arrows, accelaration button, weapon button, weapon switch

Entry screen with graphic and gamelogo

-Logo
-Menü with 6 points and changing pics
- Background graphic

Menü-item

story
arcade (drive against computer ai cars)
multiplayer wifi-bluetooth (drive against other players iphone,ipad,ipod)
mulitplayer online (gamecenter) (drive against other gamers online)
settings (controls, sound, vibration)

Then game menu with the following points

IN Game Menu:

City Overview.

Garage
Tuning Shop
Black Market
Car market
Police


CAR:

car physics with box 2d
car sounds acceleration, brake, drift, crash.
car sounds:
car damage

acceleration sound
drift sound
braking sound


exhaust gases
skid marks
dust cloud


car backlight when you are braking
car frontlight only for race in the dark



race result screen

race x of x => championship with 20 races after 3 races you write on the result screen race 3/20
money you earned in the race
best lap time
complete time for the race
end position in the race
position in the championship => perhaps with arrow up and down or circle for same position


map race track

Sector: City-Ring, Downtown, 1/4 mile, Ghetto, Outside

qualifying
snow, dirty, street, day & night, tunnel, trees
bridge
top light reflection
30 to 45 seconds a round i think must be enough
map opjects, like boxes, tons, wall.
tower who shots when you come into the near of it
action buttons. when you drive over an object another object appears on the track
shot objects to shorten the race track.
car damage

racing screen bevor race (only show motor strength, tires, accelation)

weapon store:

missle
homing missle
oil
mine
plasma shoot (makes car slower for 5 seconds)
turbo boost (like nitro)
shield for back/front/bottom and sides of the car
nails on the street


tuning store:

30 different tuning types like turbo, exhaust, new engine, tires....

menü city-screen

tuning shop
car shop
used cars
weapon shop
black market (here you get everything cheaper) (perhaps random)
race
garage (repair car)

city screen

show money(coins)
show time
show mouse over (like weapon store, garage)
×

DO NOT WORRY ABOUT THE GRAPHICS- WE WILL BUY THE GRAPHICS AS YOU SAY.

PAYMENT WILL BE AFTER THE COMPLETION OF WORK.