3D Animator/Artist

3D Animator/Artist

Cancelled

Job Description

The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools -- 3DS Max, Character Studio, Maya, etc.

•Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
• Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design and progress tracking.
• Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
• Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.
• Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters and slide shows.

• Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
• Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
• Create pen-and-paper images to be scanned, edited, colored, textured or animated by computer.
• Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
• Assemble, typeset, scan and produce digital camera-ready art or film negatives and printer's proofs.
• Use models to simulate the behavior of animated objects in the finished sequence.
• Convert real objects to animated objects through modeling, using techniques such as optical scanning.
• Implement and maintain configuration control systems.
• Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay.


Requirements

•Experience using Maya or equivalent 3D program
•Exceptional skill in animating the human bipedal figure as well as other organic forms
•A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward/inverse kinematics, and other facets of both 2D and 3D animation
•A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
•The ability to effectively collaborate with game designers and programmers
•Self-motivation, good communication skills.