Currently, our 3D pipeline has us
1. Model in Maya
2. Export to 3DStudio Max
3. Export to Flare3D
4. Goes in game
I want to eliminate step 3. Currently we have a Maya plugin that exports to 3DSMax, then we load up 3DSMax and use the plugin to export to Flare3D.
I need a Maya plugin that exports directly to Flare3D.